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(+1)

wow, this game is great! It feels responsive and the fights are interesting. I think with it being written in C it could actually run on the nokia 3310 as well.

Also good work on the sound effects!

Thanks! If I can get the 3310 development kit to work I might try porting it! To make the sounds for stepping I had to play notes really fast to make it sound like noise, but I know that the ring-tone maker on the 3310 was limited to 16th notes, so if I did make a port, I'd have to figure out if I can play notes faster than 16ths. If not I'd have to change some of the sounds.

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This is really awesome! Did not expect a 3310 beat em up. Would be nice if the enemy lifebars appeared on the right when currently engaged.

Thanks very much! I did originally implement enemy lifebars, but I felt they cluttered the screen too much. I suppose I could have just shown one lifebar for the last enemy that you damaged.

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Yes, I was thinking that, similar to how streets of rage did it. The life bar of the current/last engaged enemy appears, only one life bar at a time. In this case, I was thinking on the lower right, and not above the enemy heads. To reduce confusion and clutter, you can probably make the width of the enemy smaller too (if you decide to implement the life bar).